Changes in the First Public Test of Version 9.0 in comparison to the Historical Battles Public Test
New, improved models and textures added to the following vehicles: M18 Hellcat, M103, Tortoise, Maus and Panther.
Certain bugs and defects fixed in the updated models of the following tanks: Tiger I, M4 Sherman and Т-54.
New Non-Premium Garage added.
Fixed the “Steppes” and “Severogorsk” maps for better game play balance.
Lighting improved on the following maps: “Malinovka”, “Steppes”, “Abbey”, “Himmelsdorf” and “Mountain Pass”.
Textures and models of 150 tanks reworked to match new lighting.
Mistakes in descriptions of certain medals corrected.
Implemented the turret slipping off the tank hull when it is blown off.
“Change Graphics Settings” dialogue box added on initial game client launch.
Gunshot effects supplemented with dynamic lighting sources.
Certain game client crashes identified during the “Historical Battles Test” fixed.
Issue with tanks burning while underwater fixed.
Garage-camera response delay fixed.
Certain bugs with rewinding / fast-forwarding during battle playback fixed.
Certain malfunctions in updated graphics settings window fixed.
Performance drop on “Widepark” map fixed.
An issue with being able to enter into historical battles in a tank of non-historical configuration fixed.
Certain tracks display issues affecting updated tank models (gray contours, excessive stretching, etc.) fixed.
Issue with improper types of texture being displayed on updated tank models fixed.
Volume of tank engine and suspension sounds reconfigured.
Volume of shooting and explosion sounds reconfigured.
Issues with display of pop-up help messages for historical ammunition fixed.
Penetrations indicator performance in after-battle statistics window fixed.
Certain graphics issues and new Premium Garage defects fixed.
An issue with graphical artifacts appearing when the “Motion Blur” is set to low fixed.
Synchronisation of tracks and driving wheels added.
Issue with tanks occasionally getting stuck in a battle fixed.
List of changes between World of Tanks Version 8.11 and the Historical Battles Public Test:
Changes to vehicles:
Added new German vehicles:
Pz.Kpfw. IV Ausf. A, Tier III German medium tank
Pz.Kpfw. IV Ausf. D, Tier IV German medium tank
StuG III Ausf. B, Tier IV German tank destroyer
Reworked and improved the following vehicles:
Fixed a suspension issue for these improved vehicles.
Changed the following characteristics of the below vehicles:
T7 Combat Car:
Maximum forward and reverse speed increased from 38.6 to 56km/h, and from 16 to 20km/h, respectively.
Ammunition capacity changed from 1,100 to 1,350 shells.
12.7mm MG HB M2, 12.7mm MG HB M2 A and 12.7mm T23 heavy machine guns:
Rate of fire per shell container increased from 450 to 550 r/m.
Gun range increased from 350 to 395m.
Penetration increased from 22 to 27mm.
Light Mk. VIC:
Gun range increased from 350 to 395m.
Penetration increased from 25 to 27mm.
“Malinovka”, “Serene Coast”, “Steppes”, “Redshire”, “Mountain Pass”, “Pearl River” and “Severogorsk” maps modified and reworked.
New “Historical Battle” game mode added.
“Confrontation” battle type removed.
New “Graphics” window added in “Settings”.
Option added to reduce the game area resolution while keeping the Graphical User Interface (GUI) resolution unchanged (the “Dynamic resolution” option in graphics settings).
Field-of-View (FOV) configuration option added.
Option added to set the “Colour filter” intensity.
Option added to set the screen refresh rate.
Tank turret will now fly off when ammo rack explosion occurs.
New full screen effect in Sniper Mode added.
Input language indicator added to login screen.
New awards added for Team Battles: “Fighting Reconnaissance”, “God of War”, “Will-to-Win Spirit”, “Crucial Shot” and “For Tactical Operations”.
“Vehicles” tab in “Service Record” window reworked and corrected.
“Statistics” tab in “Service Record” window reworked.
Requirements for “Steel Wall” award changed.
Improvements to certain characteristics of Light Mk. VIC and T7 Combat Car tanks added.
In after-battle statistics, “Potential damage” score replaced with “Damage blocked by armor”.
“Voice chat” malfunctions fixed.
Visual depiction of “Dispersion Indicator” during battle playback fixed.
Minor bugs during battle playback fixed.
Issue with artillery shells landing out of dispersion circle in Artillery mode fixed.
Issue with artillery shells exploding in midair fixed.
Issue with game client disconnecting upon exit fixed.
Game client performance on some PC configurations improved.
Draw quality of decals (a special texture that can be applied over a base texture, for example, blood, bullet or shell holes, logos, etc.) and motion-blur effect optimised.
Performance issue occurring after enabling of track traces fixed.
Display of shadows on vegetation at medium and high settings fixed.
Notification and invitation windows when in the Garage fixed.
Table displaying tiers of vehicles in queue removed.
“Ammunition is empty” message added when pressing F8 after running out of shells.
Auto-aim point selection system changed.
Auto-detect system for graphics settings reworked.
Draw quality of large lists of vehicles in “Missions” window optimised.
All music re-mastered.
Maximum number of complaints per day increased from 5 to 10.
Complaint titles changed.
“Will-to-Win Spirit” award moved to “Honorary Ranks”.
Minor bugs in “Missions” window fixed.
Audio interruptions during automatic gunfire fixed.
Issues with track traces disappearing and flickering fixed.
Occasional issue with shells hitting vehicles without a sound effect fixed.
Uncontrolled relocations of destroyed vehicles fixed.
Issue with spinning wait icon being displayed every minute while in the Garage fixed.
Issue with “In Depot” icon being displayed after removing permanent Camouflage that was purchased prior to the release of 0.8.11 fixed.
Issue with the amount of experience displayed in tooltips in respect of a researched vehicle or module fixed.
In the “Vehicles” statistics tab, display of statistics according to the awards obtained in Team Battles fixed.
Issue with occasional delayed awarding or failure to award the “Abrams’ Medal” fixed.
Issue with rounding of the win percentage fixed.
Issue with connection to training room voice chat upon client re-launch fixed.
Draw quality issue with tracer moving outside shell trajectory fixed.
Dynamic target (Gunner’s) viewpoint added to target points subject to visibility checks from other (Commander’s above-turret and Gunner’s on-gun) viewpoints.
Issue with after-battle saving of the distance from the camera to the player’s vehicle fixed.
High-Explosive shells will no longer explode when they hit a crew member located outside a vehicle (for open-type SPGs).
Performance issue with filtering by Commander’s name of Tank Company fixed.